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Title: Game-based learning in building services engineering vocational and professional education
Authors: Tang, Wai Yin Paco 
Issue Date: Sep-2016
Abstract: The application of digital games and gamification mechanics to non-gaming contexts have emerged as one of the prime subject interest in different sectors, such as education, marketing, health, technology design, etc. in recent years. Game-Based Learning approach in higher education has drawn teaching academics increased attention. Many believe that the game play approach could offer many benefits including, socialization, engagement, and problem solving to the millennial students. In engineering education at undergraduate level, new methodologies and tools are being developed using game dynamics to present scientific evidence in many different engineering disciplines, e.g. mechanical engineering, civil engineering, manufacturing etc. In this paper, a literature review relevant to gamification and game-based learning approach in higher education for engineering is conducted. A discussion on some of the examples regarding engineering education is given. Game techniques, gamification practices applying to building services engineering training are critically evaluated.
Description: Proceedings of The 10th International Symposium on Advances in Technology Education at ISATE Sendai, Japan, 13-16 Sep 2016
Available pdf via VTC Institutional Repository
Keywords: Building services engineering
Vocational / professional education and training
Type: Conference Paper
Links/Full textVTC Institutional Repository
Appears in Collections:Teaching and Learning

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